SALT LAKE CITY INTERNATIONAL AIRPORT for FS2004

Version 2.0 2/29/08

Copyright (c) 2008 Gary Widup
              Casper, Wyoming
              email: mtn001@bresnan.net
              scenery homepage - http://www.avsim.com/hangar/utils/gwidup/

TURN ON WORD WRAP TO SEE THIS!

This scenery is freeware, but not public domain. It may be distributed for FREE, so long as all files, including this one, are distributed. This scenery MAY NOT be distributed for a charge or profit, or in conjunction with any commercial product, publication or website, including any "free bonus" CD or DVD distribution. The commercial value of this scenery is $25 per copy, and if it is ever distributed for profit, I reserve the right to charge the distributor and/or seller that commercial value per distributed copy!

This scenery is my second release of Salt Lake City International Airport for FS2004. This scenery has been created for FS2004 and will NOT work properly with earlier versions. It is unknown at this time if it works in FSX. All objects were created with Gmax and textures were optimized using MSFS ImageTool.  

FILES INCLUDED:

KSLC9v2.txt (This file)
Addon scenery.zip
effects.zip
texture.zip


INSTALLATION:
This scenery defaults to a folder named slc in your addon scenery folder. If you currently have a slc folder in your addon scenery folder, I strongly recommend you either rename it or delete it. If you would like to name the folder the scenery is installed into something other than slc, then unzip the three zip files into a temporary folder and manually move the files to your choice of folders.

For normal installation, With the "use folder" option turned on, unzip each of the three zip files into your MAIN FS folder. The necessary sub-folders will be created automatically if they don't already exist. If you don't currently have an active scenery in a folder named slc, you will need to activate that folder in the "Scenery Library" tab of FS before the scenery will properly display. 

If manually installing, files need to be installed in several FS folders. Unzipping to a temporary folder should create proper subfolders to move. The tree below shows where files are installed:

-FS9
---Addon scenery
------slc
---------scenery  <--slc scenery files go here 
---------texture  <--slc texture files go here 
------scenery     <--genobj.bgl and FedExTrucks.bgl goes here
------texture     <--general object and FedEx textures go here
---effects        <--effect files go here
---texture        <--effect texture goes here


USE:
An AFCAD file is included with the scenery and is an integral part of it. If you have any other AFCAD file for KSLC, IT MUST BE REMOVED. I have used the AFCAD to make changes to the existing taxiways and create new ones based on satellite images. It's also used to paint all the parking and taxiway lines. It's not exact, because of some inherent limitations in FS and it's method of handling AI traffic, but close. It's suggested that you DO NOT tinker much with the AFCAD file, or you may get unintended results. The scenery includes extensive ground markings, and they are part of the main scenery files, separate from the AFCAD. If you make changes to the AFCAD, you may find "orphaned" ground markings, as they will NOT move with changes made to the AFCAD file.

I've also made the scenery in several "modules", allowing you to selectively remove things. Anticipating the inevitable e-mail from the "gotta be absolutely real" set, all the Mountain Air objects can be removed from the scenery by simply deleting the slcmtn01.bgl file from the \slc\scenery folder. The commuter terminal will be replaced with a brown concrete wall, and the objects in the commuter and hangar areas will go away. Likewise, you can remove the Delta Virtual hangar by deleting the dva.bgl file. If frame rates become an issue, you can remove all ground vehicles (pushback mules, cater and fuel trucks, baggage carts, etc). by deleting the slcgrveh.bgl file. 

Frame rates should be very good if you have a somewhat contemporary computer. I've tested it on two machines, and to give you benchmarks here are the specs and my results:

Modern machine -- Intel Core2 Duo 3Ghz on 1333 Mhz FSB, 2GB PC8500 memory, Nvidia 8800GT graphics - frames locked at 40, I get 40. 
Aging machine (circa 2003) -- Intel P4 3Ghz on 800 Mhz FSB, 2GB PC2700 memory, Radeon 9800 graphics - frames locked at 25, I get 22-24.  

There is a slight bug that I can't figure out, so obviously I have no fix presently. It does happen on my system, but not all beta testers reported this, so it may or may not happen on your system. When starting a flight at SLC, the hold short lights flash alternately between bulbs as they should. However, when landing at SLC after a flight, both bulbs on the pole flash at the same time. I've programmed the effect for both bulbs to flash once per second, with a half second delay on the right bulb. It makes no sense that the effect programming would work at times and not at others. I'm continuing to try to figure out what causes this, and I'll post a fix if I figure it out.

NOTE TO USERS OF MY BOISE SCENERY
The FedEx truck objects are now used across sceneries, so with this release of SLC, I've placed the library in a common section to avoid duplication of textures for each scenery. If you have my Boise scenery installed, delete the FedExTrucks.bgl from the addon scenery\boise\scenery folder after installing this version of SLC. Failure to do so may result in the trucks not showing at Boise.   

USE THIS SCENERY AT YOUR OWN RISK. There is absolutely NO warranty or guarantee of any kind, express or implied, for any problems arising from the use of this scenery.  This includes, but is not limited to, any hardware and/or software problems. Use this scenery and its related files at your own risk.


CREDITS:
Thank yous go to authors of utilities and objects used to create this scenery:

Arno Gerretson for ObPlacer and LibraryCreator. 
Lee Swordy for AFCAD.
Kevin Wynn for his FedEx trucks and library. 
Drew Bunting for his truck library.



A major thank you goes to AVSIM, who has generously donated web space for my scenery creations. 



